![]() ![]() I also want to apply other limitations, For example, to discourage the player from creating just an army of minions using this ability I wanted them to share stats, mostly mental stats such as "Wisdom, Intelligence and Charisma" But I also wanted to have them share a pool of health. So having to fail 3 skill checks seems reasonable. The idea behind having multiple skill checks is because this power can basically be used against any living creature, its a very powerful feature that basically allows you to create an army. If a target fails all three checks their mind has joined the hive mind and are now One of Us ![]() Lastly the target must make an intelligence saving throw with a DC equal to (8 + Intelligence Modifier + Proficiency Bonus), if the target has an intelligence score of 9 or higher they recieve advantage on this check. Once the creature is grappled they have to make a Constitution Saving Throw with a DC equal to (8 + Strength Modifier + Proficiency Bonus), if the target succeeds they instead take 1d6 poison damage. To do this you must succeed a Grappling check. ![]() It allows you to convert another creature into the hive mind. One of Us: one of use is an ability you recieve at third level when choose this subclass. So I started to try to think of mechanics to implement this design, I want it to be kinda of hard to convert a living human being into the hive mind, so it would basically require the target to fail three saving throws. Where this wouldn't have this limitation, they would remain apart of the Hive Mind as long as they are living. So there are clearly mechanics designed to give players "minions" but all of these minions expire or have a limit of the amount you can control (yes, I know, you can kinda cheese Create Undead to get a small army). So I wanted to share some ideas I had and was hoping you all could help me figure out how to balance this or if it is possible to balance a mechanic like this He brings up spells such as Animate Dead or Create Undead and I've thought of it as something similar to the Druids - Circle of Spores - Fungal Infestation. Adding 2-3 other NPCs could draw out or make combat encounters seem useless. Now I am initially opposed to this as it essentially creates new player characters for social interactions and specifically in combat. So I player of mine, wants to have a mechanic that allows them to convert entities into a hive mind. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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